ACL 2025 · Main Conference

PVP: An Image Dataset for Personalized Visual Persuasion

Persuasion strategies, viewer characteristics, and persuasiveness ratings — connecting what an image shows with who is looking.

Junseo Kim2, Jongwook Han1, Dongmin Choi1, Jongwook Yoon1, Eun-Ju Lee2,3, Yohan Jo1,†
1Graduate School of Data Science, Seoul National University 2Interdisciplinary Program in Artificial Intelligence, Seoul National University 3Department of Communication, Seoul National University
† Corresponding author

Motivation

How language and visuals shape our attitudes and behavior

Suppose you want to exercise regularly but lack motivation. Which image would make you more likely to work out? One may be more persuasive for someone who prioritizes safety, while another resonates with someone who values self-improvement and how others perceive them.

A key factor is human values: persuasive content appeals to the values a particular viewer prioritizes in life. Building on this, how can we develop personalized AI agents that generate persuasive messages and visuals tailored to each user — not just to communicate information, but to help each user take action and achieve their goals?

PVP is a step toward that goal: it connects what an image shows with who is looking — their demographics, habits, personality, and values.

A look inside the data

Every record ties an image to a viewer

Each image carries its topic, message, strategy, and framing — paired with the annotator's persuasiveness score and full psychological profile.

Two example records from the PVP dataset: an Education message rated 10 by a viewer, and an Exercise message rated 4, each with strategy, framing, and Big5/PVQ21/MFQ30 profiles.
Examples in the PVP dataset. Asterisks (*) mark the elements a persuasive system must learn to connect: strategy, persuasiveness score, habit, and psychological characteristics.

Abstract

Visual persuasion, which uses visual elements to influence cognition and behaviors, is crucial in fields such as advertising and political communication. With recent advancements in artificial intelligence, there is growing potential to develop persuasive systems that automatically generate persuasive images tailored to individuals. However, a significant bottleneck in this area is the lack of comprehensive datasets that connect the persuasiveness of images with the personal information about those who evaluated the images. To address this gap and facilitate technological advancements in personalized visual persuasion, we release the Personalized Visual Persuasion (PVP) dataset, comprising 28,454 persuasive images across 596 messages and 9 persuasion strategies. Importantly, the PVP dataset provides persuasiveness scores of images evaluated by 2,521 human annotators, along with their demographic and psychological characteristics (personality traits and values). We demonstrate the utility of our dataset by developing a persuasive image generator and an automated evaluator, and establish benchmark baselines. Our experiments reveal that incorporating psychological characteristics enhances the generation and evaluation of persuasive images, providing valuable insights for personalized visual persuasion.

Dataset at a glance

Large-scale, richly annotated, personalized

28,454
persuasive images
596
messages / behaviors
20
everyday topics
9
persuasion strategies
2,521
human annotators
×4
ratings per image
Messages

20 everyday topics

Concrete, actionable behaviors (e.g. “Do not smoke”) drawn from the 15 U.S. executive departments plus 5 under-represented agency topics — wide, real-world coverage rather than niche debates.

Images

DALL·E + Google

Each premise becomes both a DALL·E prompt and a Google Image Search query. After rigorous human + GPT filtering, intuitive situational images remain — no dense text or symbolism required.

Viewers

Who is persuaded

Annotators recruited evenly across genders and ages (20s–50s). Every rating comes with demographics, whether they already practice the behavior (habit), and three psychological profiles.

Topics & messages

596 messages across 20 everyday topics

Each topic groups concrete, actionable target behaviors. Fifteen topics are grounded in the U.S. executive departments; five more cover other everyday domains.

Grounded in U.S. executive departments
Agriculture
Sustainable food choices, food safety, and eco-friendly practices.
Purchase organic foodConsume seasonal produce
Commerce
Staying informed about economic trends and business knowledge.
Read economic newspapersStudy consumer rights
Defense
Understanding military operations and national security.
Visit military basesPrepare for national emergencies
Education
Creating optimal study environments and healthy habits.
Do not watch TV while studyingDo not listen to music while studying
Energy
Conserving energy through efficient practices and devices.
Use energy-efficient productsTurn off unnecessary lights
Health & Human Services
Maintaining a healthy lifestyle with balanced nutrition and exercise.
Reduce sugar intakeEat seasonal foods
Homeland Security
Personal safety, online security, and disaster preparedness.
Do not visit dangerous countriesPrepare for disasters
Housing & Urban Dev.
Housing initiatives and maintaining home safety and efficiency.
Choose energy-efficient homesGet home insurance
Interior
Preserving nature and practicing eco-friendly habits.
Take your trash with you after a picnicPick up trash at the beach
Labor
Adhering to safety protocols and using protective equipment.
Wear a safety helmetWear work clothes
State
Engaging with and respecting diverse cultures.
Try multicultural foodsEnjoy music from different cultures
Transportation
Practicing safe driving and pedestrian safety measures.
Fasten your seatbeltReduce your speed near pedestrians
Treasury
Adopting frugal habits and smart financial practices.
Buy clothes during salesSet a savings goal each month
Veterans Affairs
Recognizing and appreciating military personnel's efforts.
Thank soldiersParticipate in military events
Additional everyday topics
Safety Awareness
Maintaining safety and caution in daily activities.
Be careful when using a knifeBe careful when touching a hot pot
Exercise
Incorporating regular physical activity and exercise.
Do yoga every morningStretch before going to bed
Privacy
Protecting personal privacy and security in all environments.
Use a privacy screen on your phoneDo not share personal information online
Cyber Etiquette
Maintaining respectful and responsible online behavior.
Do not post malicious commentsDo not use foul language in games
Advertising
Adopting stylish and trendy products.
Use an iPhone to look youngerUse a MacBook in cafes to look cool

Persuasion strategies

Five appeals, framed as gain or loss

Grounded in the theory of planned behavior, argumentation theory, and gain/loss framing. Four appeals split into positive and negative frames; Bandwagon stays single — nine strategies in total.

Perceived Persona

How others would perceive the viewer's persona or attributes.

PositiveNegative

Internal Emotion

Emotional reactions the viewer may personally experience.

PositiveNegative

External Emotion

Emotional responses that other people may experience.

PositiveNegative

Consequence

Outcomes beyond persona or emotion (e.g. harms, wealth).

PositiveNegative

Bandwagon

How popular the target behavior is among other people.

Single frame

Who is looking

Three psychological lenses per viewer

Personality

Big Five (BFI-10)

Openness, conscientiousness, extraversion, agreeableness, and neuroticism — traits shown to shape susceptibility to persuasion.

Values

Schwartz (PVQ-21)

Ten universal values — power, achievement, hedonism, security, benevolence, and more — measured with the 21-item portrait questionnaire.

Morals

Moral Foundations (MFQ-30)

Care, fairness, loyalty, authority, and sanctity — the moral intuitions that guide how people weigh persuasive appeals.

How the data was built

From a message to a rated, profiled image

Data construction pipeline: a topic and message expand into persuasion strategies and premises, each turned into DALL·E prompts and Google queries, producing an image that is then annotated with a persuasiveness score and the annotator's personal information.
The data construction process. GPT-4o expands each message into strategies, premises, and queries; images are sourced, filtered, then rated with full viewer profiles.
1

Messages & premises

GPT-4o generates 28–30 target behaviors per topic, then 27 strategy-specific premises for each message.

2

Images

Every premise becomes a DALL·E prompt and a Google query — 54 candidate images per message, then human + GPT filtering.

3

Ratings & profiles

Four annotators rate each image 0–10, then complete BFI-10, PVQ-21, MFQ-30, and report habit and demographics.

Two new tasks & baselines

Toward persuasive systems that personalize

Task 1 · Generator

Generate a persuasive image

Given a message and the target viewer's psychological characteristics, generate an image description tailored to persuade that specific person.

  • Fine-tuned LLaMA3-8B scored highest (4.77 avg), ahead of GPT-4o-mini and GPT-4o.
  • Main error modes: mis-alignment with the message, and mis-reading the viewer's values.
  • Clear headroom remains — baselines are a springboard for future work.
Task 2 · Evaluator

Evaluate persuasiveness

Predict how persuasive an image is for a given viewer — a consistent automated metric for building and comparing generators.

  • Adding psychological traits helps; PVQ-21 values were most informative.
  • A small fine-tuned LLaMA3-8B beat both GPT-4o and GPT-4o-mini overall.
  • Gains are largest on topics tied to values (e.g. personal finance).

What the data reveals

Persuasion is personal — and measurable

Negative internal emotion persuades most

It earned the highest average score (5.83); negative perceived persona the lowest (3.73). Direct emotional appeals beat threats to public image.

Positive framing wins overall

Gain-framed strategies tended to out-persuade loss-framed ones — uplifting images engage and motivate viewers more reliably.

Hedonism ↔ negative consequence r = 0.63

Viewers who value pleasure respond to loss-framed consequences — while the same frame back-fires for those high in stimulation or moral care.

Neuroticism ↔ negative internal emotion r = 0.57

Emotionally sensitive viewers are moved by guilt and anxiety appeals; highly conscientious viewers are not. Who is looking matters.

Box plot of persuasiveness scores across the nine persuasion strategies, split by positive and negative framing.
Persuasiveness scores by persuasion strategy. Distributions differ markedly across strategies and framing.

Citation

Cite this work

@inproceedings{kim-etal-2025-pvp,
  title     = "{PVP}: An Image Dataset for Personalized Visual Persuasion with
               Persuasion Strategies, Viewer Characteristics, and
               Persuasiveness Ratings",
  author    = "Kim, Junseo and Han, Jongwook and Choi, Dongmin and
               Yoon, Jongwook and Lee, Eun-Ju and Jo, Yohan",
  booktitle = "Proceedings of the 63rd Annual Meeting of the Association
               for Computational Linguistics (ACL)",
  year      = "2025"
}