| NV-1 Cam · Camouflage : mimics ordinary crewmate behaviour |
| A | Fake-Mission Performance | Mimics crewmate task activity where others can see it, to look busy and innocent. |
| B | Blend-In Wandering | Wanders without chasing anyone or staying near a body, so it looks like ordinary exploration. |
| NV-2 P&K · Pursuit & Kill : victim targeting and immediate post-kill reactions |
| C | Stalking Pre-Kill | Follows a chosen crewmate closely, waiting for the moment to kill. |
| D | Joint Motor Coordination | Two imposters move together, tracking the same target or staying close so they can later vouch for each other. |
| E | Witness-Aware Kill | Checks for observers just before killing; kills only when the risk of being seen is low. |
| F | Post-Kill Flee | Leaves the kill location immediately to create distance from the body. |
| G | Bystander Co-flight | The non-killer imposter also leaves the area, so the killer is not the only one seen fleeing. |
| NV-3 R&E · Report & Emergency Call : body discovery, meeting trigger |
| H | Strategic Non-Reporting | Encounters a body and deliberately does not report it. |
| I | Self-Reporting Kill | Reports its own or its teammate's kill, posing as the innocent discoverer. |
| J | Weaponized Meeting | Calls a meeting to create confusion or push a narrative rather than to share information. |
| K | Planned Teammate Sacrifice | Plans to eliminate its own imposter teammate to save itself or win trust. |
| V-1 FALS · Falsification : assertion of a specific false proposition |
| L | Alibi Fabrication | Makes a false claim about its own location, actions or tasks, sometimes citing another player. |
| M | Counter-Accusation | Redirects suspicion by accusing an innocent player in a meeting. |
| N | Fake Eyewitness Testimony | Falsely claims to have personally seen another player behave suspiciously. |
| O | Mutual Reinforcement | Agrees with or vouches for its teammate so their claims appear independently supported. |
| P | Co-opting Target’s Words | Reframes part of a target’s own defence as evidence against them. |
| Q | Throw-Under-Bus | Accuses its own imposter teammate in a meeting to appear credible and non-aligned. |
| R | Statistical / Pattern Fabrication | Invents a pattern that does not exist (“his story keeps changing”) and presents it as evidence. |
| S | Manufactured Witness Coalition | Claims that several players agree (“we all saw it”) when no such witnesses exist. |
| V-2 EQVC · Equivocation : vagueness or meta-signals |
| T | Concession-as-Defense | Admits a limited point (“I know I look suspicious, but...”) to buy credibility. |
| U | Honesty/Credibility Marker | Projects sincerity with trust markers such as “honestly” or “trust me”. |
| V-3 CONC · Concealment : limited or channel-mismatched disclosure |
| V | Hedged / Restraint Speech | Stays vague or non-committal, for example urging a skip vote, so nothing it says can be checked. |
| W | Vote/Chat Inconsistency | Takes one position in chat and another in the actual vote, hiding intent in the mismatch. |